All posts tagged with “Working Group 4” will appear here.
In 3D video streaming the subjective impact of network QoS degradation is significantly higher than in classic 2D video because good depth perception is actually a function of many asymmetric parameters such as source rate of stereoscopic streams (i.e., image…
WG1: 3D Content Creation (technology evolution, context-aware 3D audio-visual capture, augmented reality, applications scenarios: entertainment, social media, education, etc) This WG will mainly focus on the technologies required for the realization of virtual environment so that users may act and express…