Composition |
Miguel Barreda, Giulia Boato, Patrick Le Callet, Marco Carli, Federica Battisti, Janko Calic, Alex Pereda, Nicos Grammalidis |
Related WG
& alignment with Workplan Task |
WG4
To define use cases, methodologies and content to identify and assess how discomfort and emotional factors influence the quality of experience in 3D media applications and services. |
Objectives |
- Identify best practices on how we analyze emotions (e.g., questionaries, physiological signals, EEG, facial expressions, qualitative methods, etc …) and data analysis.
- Open the opportunity for a joint experiment: focus, use cases, set up, stimuli and techniques. Identifying methodologies for emotional analysis: electrophysiological, questionaries, computer vision techniques, etc.
- Analyze the effects of 3D content distortions on visual discomfort and emotions in 3DTV viewers.
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Outcomes |
- Report on the state of the art on emotional reaction to 3D contents and how they can be analysed.
- Test plan for a joint experiment.
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