Industry Forum – Budapest, 10th June, 2013

The Industry Forum entitled “3D Multimedia for Entertainment: Key Technologies and the Role of 3D Media on the Perceived Quality of Experience” has taken place at Budapest, 10th June 2013, co-located with the IEEE ICC 2012 Conference.

Moderator:
Atanas Gotchev, Tampere University of Technology, Finland

Invited Speakers:
Qing Zhang (Huawei, China)
Peter Kovacs (Holografika, Hungary)
Aljoscha Smolic (Disney Research, Switzerland)
Luigi Atzori (UNICA, Italy)

Description:
The topic of the discussion was set as follows: During the last years, 3D media has gained momentum due to advances in display technology, signal processing and microelectronics, which allow offering an appealing 3D media experience on consumer electronics platforms. Recent advances in 3D media technologies follow worldwide increasing research activity in multidisciplinary fields, including capturing, representation, coding, delivering/transmitting, and visualizing to 3D displays. Whereas 3D media has been widely adopted in several application scenarios, the entertainment market segment is reporting the most remarkable successes, with 3DTV and 3D gaming at the forefront. Indeed, it is now considered an essential media towards the provisioning of immersive experience to home and mobile users. With particular reference to 3D multimedia for entertainment, this industry panel is aimed at discussing about the key technologies that are being exploited in the latest applications, which are the major obstacles that still need to be addressed, and the role of 3D media on the perceived Quality of Experience.

The Forum has attracted conference attendees interested in 3D and quality aspects of communication networks. The presentations, discussion and follow-up questions covered 3D display technologies and their acceptance by the industry and the public, bandwidth requirements of 3D video applications, 3D audio with a focus on mobile devices, the challenges associated with stereoscopic 3D content creation, as well as Quality of Experience aspects of these technologies and the underlying network.

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Instituto de Telecommunicações

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